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Chd|====================================================================
Chd|  DEALLOC_SHOOT_INTER           source/interfaces/interf/dealloc_shoot_inter.F
Chd|-- called by -----------
Chd|        RESOL                         source/engine/resol.F         
Chd|-- calls ---------------
Chd|        SHOOTING_NODE_MOD             share/modules/shooting_node_mod.F
Chd|====================================================================
        SUBROUTINE DEALLOC_SHOOT_INTER( SHOOT_STRUCT )
!$COMMENT
!       DEALLOC_SHOOT_INTER description
!           deallocation of SHOOT_STRUCT%array
!       DEALLOC_SHOOT_INTER organization
!$ENDCOMMENT
        USE SHOOTING_NODE_MOD
C-----------------------------------------------
C   I m p l i c i t   T y p e s
C-----------------------------------------------
#include      "implicit_f.inc"
C-----------------------------------------------
C   D u m m y   A r g u m e n t s
C-----------------------------------------------
        TYPE(shooting_node_type), INTENT(inout) :: SHOOT_STRUCT ! structure for shooting node algo  
C-----------------------------------------------
C   L o c a l   V a r i a b l e s
C-----------------------------------------------
        IF(ALLOCATED(SHOOT_STRUCT%SAVE_SURFACE) )DEALLOCATE( SHOOT_STRUCT%SAVE_SURFACE )
        IF(ALLOCATED(SHOOT_STRUCT%SAVE_PROC) )DEALLOCATE( SHOOT_STRUCT%SAVE_PROC )

        IF(ALLOCATED(SHOOT_STRUCT%SAVE_M_EDGE) )DEALLOCATE( SHOOT_STRUCT%SAVE_M_EDGE )
        IF(ALLOCATED(SHOOT_STRUCT%SAVE_S_EDGE) )DEALLOCATE( SHOOT_STRUCT%SAVE_S_EDGE )
        IF(ALLOCATED(SHOOT_STRUCT%SAVE_PROC_EDGE) )DEALLOCATE( SHOOT_STRUCT%SAVE_PROC_EDGE)

        IF(ALLOCATED(SHOOT_STRUCT%GLOBAL_ELEM_INDEX) ) DEALLOCATE(SHOOT_STRUCT%GLOBAL_ELEM_INDEX)
        SHOOT_STRUCT%NUMBER_REMOTE_SURF = 0
        SHOOT_STRUCT%SIZE_REMOTE_SURF = 0
        IF(ALLOCATED(SHOOT_STRUCT%REMOTE_SURF)) DEALLOCATE(SHOOT_STRUCT%REMOTE_SURF)
        ALLOCATE( SHOOT_STRUCT%REMOTE_SURF(SHOOT_STRUCT%SIZE_REMOTE_SURF) )

        RETURN
        END SUBROUTINE DEALLOC_SHOOT_INTER
